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Design ≠ Making Things Look Good

(A short rant. With love.)

I love clean design.
I love nice typography, balanced layouts, smooth transitions.
But let’s be real: good design is not about how good it looks.

“Can you just make it prettier?”

No.
Because if the flow doesn’t make sense, prettier won’t fix it.
If the logic is broken, it doesn’t matter how polished the screen is.
If users don’t understand what to do, no color choice is going to save it.

Design is not decoration.

I’ve worked on projects where the visuals were beautiful — but the experience fell apart in real use. Opinionated defaults. Rigid sections. No system logic. When merchants tried to use it, they hit walls everywhere. That's when I started pushing beyond UI and asking better questions:

  • Who’s actually using this?
  • What’s flexible vs. fixed?
  • How do we prevent them from getting stuck?

Real design solves real problems.

Some of the best UX decisions I’ve made weren’t visually “cool.”
They were things like:

  • Rewriting a tooltip to remove ambiguity
  • Changing default settings to reduce user error
  • Making layout logic smart instead of static

No one claps for that.
But users stay longer. Devs build faster. Stakeholders stop complaining.
That’s the win.

You can’t paint over bad structure.

And you shouldn’t try.

Good design is not the frosting.
It’s the foundation.
If your design only works when it looks good, it probably wasn’t working to begin with.

So yeah, I like clean UI.

But I love when something makes sense.

That’s design.
Everything else is just surface.